Dolphin Εξομοιωτής

Το Dolphin είναι ένας εξομοιωτής για τις δύο πρόσφατες κονσόλες της Nintendo: Το GameCube και το Wii. Επιτρέπει στους PC gamers να απολαμβάνουν παιχνίδια για αυτές τις δύο κονσόλες σε full HD (1080p) με διάφορες βελτιώσεις: συμβατότητα με όλα τα χειριστήρια για PC, turbo ταχύτητα, δικτυωμένο multiplayer, και πολλά ακόμη!

Κατεβάστε το Dolphin 5.0-6382 για Windows, Mac και Linux »

Συμβατότητα »

Τέλειο: 27,0%
Παίζεται: 63,4%
Ξεκινάει: 8,1%
Εισαγωγή/Μενού: 0,5%
Χαλασμένο: 1,0%

Τελευταία άρθρα

Dolphin Progress Report: January 2018

While a lot of our focus goes into the core emulation experience, we also recognize how important it is for users to be able to use the emulator. Dolphin now has several different User Interfaces (UIs) that are used across several platforms. A UI serves many purposes at the same time: from giving users access to the most important options, to relaying information to the users as they're using the program, and sometimes even communicating to developers what the program is doing at a given time.

This month, UI takes center stage, as DolphinQt, Dolphin Android, and even Dolphin Android T.V. UIs all saw big improvements!

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Dolphin Progress Report: November and December 2017

After the massive Hybrid XFB article that hit late November, we at the blog staff went into a bit of a hibernation. But after a short holiday break, we're back and ready for more. Before we get to the rest of November and December's changes, make sure you check out the absolutely massive Hybrid XFB article and the accompanying video.

With both Ubershaders, Hybrid XFB, and many of the other targeted features for the next release merged, a lot of users have started wondering when our next release will be announced. The answer to that is not soon. With these huge changes have come a lot of frustrating and annoying regressions that can't easily be solved without a lot of work. If we enter a feature freeze to work on those regressions, we'd be stagnating Dolphin and delaying the other large new features that are still being worked on without any guarantee that the regressions will be sorted out.

So for now, the plan is to just keep moving and wait for a better opportunity to start the release process.

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To the Screen with Hybrid XFB

Dolphin has been around for over 14 long years at this point. Goals, expectations and standards have shifted quite a bit since the beginning. At one point, just booting a game at all was good enough, regardless of what you would see or hear! Compatibility has gone from a few select titles to almost every game released across two consoles. Considering all of that, it should be no surprise that some solutions that worked in the past slowly came to be a burden going forward. In this case, we're talking about ...

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