3.5-1500 πριν από 11 χρόνια, 6 μήνες Merge branch 'audio_misc'
3.5-1496 πριν από 11 χρόνια, 6 μήνες forgot to add free() to the previous malloc change
3.5-1495 πριν από 11 χρόνια, 6 μήνες replace alloca with malloc to fix windows builds
3.5-1494 πριν από 11 χρόνια, 6 μήνες fix deb-x64 and osx-x64 builds after soundtouch update
3.5-1493 πριν από 11 χρόνια, 6 μήνες update soundtouch to svn revision 173
3.5-1492 πριν από 11 χρόνια, 6 μήνες update zlib to v1.2.8
3.5-1491 πριν από 11 χρόνια, 6 μήνες [Android] Fix ant build?
3.5-1490 πριν από 11 χρόνια, 6 μήνες [Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup.
3.5-1489 πριν από 11 χρόνια, 6 μήνες Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp"
3.5-1488 πριν από 11 χρόνια, 6 μήνες When loading a save state in read only that mismatches the current movie, load the input prior to the save state from the save state's movie, instead of using the current movie's input up to that poin...
3.5-1487 πριν από 11 χρόνια, 6 μήνες Save sync gpu setting to dtm header.
3.5-1486 πριν από 11 χρόνια, 6 μήνες fix gcc warning, probably also the logic
3.5-1485 πριν από 11 χρόνια, 6 μήνες Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."
3.5-1484 πριν από 11 χρόνια, 6 μήνες [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /a...
3.5-1483 πριν από 11 χρόνια, 6 μήνες Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.
3.5-1482 πριν από 11 χρόνια, 6 μήνες BPMemory: Assign a more descriptive name to a field in the genmode register.
3.5-1481 πριν από 11 χρόνια, 6 μήνες [Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
3.5-1480 πριν από 11 χρόνια, 6 μήνες Whoops, look like the previous commit was also the case with VideoDX9
3.5-1479 πριν από 11 χρόνια, 6 μήνες Fix a char buffer destination size in Render.cpp for VideoDX11.
3.5-1478 πριν από 11 χρόνια, 6 μήνες Fix a free that should have been a delete.