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πριν από 11 χρόνια, 1 μήνας
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d410fe7c96f63fe994fb18160c0b66e2ca4b3324
Αλλαγή συγγραφέα
degasus
Αλλαγή περιγραφής
OpenGL: cleanup yuv2rgb (real xfb) workflow

We neither scale nor render from subimages, so we by using gl_Position, we don't have to generate _any_ vertices for this converting.

Also remove the glTexSubImage optimization as every driver does it when needed. But there are some workflows (eg on APU) where it's better to realloc this texture instead of a second memcpy or stall.