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πριν από 10 χρόνια, 3 μήνες
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b55a4bb087d79c165f5cc9adefc1611c95491af4
Αλλαγή συγγραφέα
Ryan Houdek
Αλλαγή περιγραφής
Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit.freedesktop.org/mesa/mesa/commit/?id=847bc36a38d42967ad6bf0492fe90a4892d9d799 Intel Haswell GPU is 24 cycles for POW and 14 cycles for EXP2. Maybe other GPUs don't optimize this either. Just be safe.