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4.0-84
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dc-netplay
Ημερομηνία
πριν από 6 χρόνια, 2 μήνες
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Commit
8237576822b053c79838ba857641f2c61a4e6cff
Αλλαγή συγγραφέα
comex
Αλλαγή περιγραφής
Fix freeze on close - bFF_GPReadEnable was not enough to stop SyncGPU.

Should look into the potential performance impact of having GPUHasWork
test so many different things - RunGpuLoop already did this, and SyncGPU
doing it once-ish per frame probably doesn't matter, but it might be
possible to make cheaper anyway.