Dolphin Progress Report: May 2016


This will likely be the last Progress Report before Dolphin 5.0 is released for one simple reason: we're running out of fixes and notable changes! From here on out, unless some huge bugs are discovered, all we're left with is a few minor regressions and prepwork for the release.

For those wondering why so much care is being taken into Dolphin 5.0's release, look back at Dolphin 4.0's release. It …

Συνέχεια ανάγνωσης

Μπορείτε να συνεχίσετε την συζήτηση στο αντίστοιχο νήμα του φόρουμ αυτού του άρθρου.

Dolphin Progress Report: April 2016


Things have slowed down, but, that's a good thing. As we hopefully enter the final days of the 4.0 era, there are simply less changes being merged. Dolphin is under a feature freeze, and with few bugs remaining, developers have become exceedingly picky about what can be safely merged into the emulator. So we apologize for the lack of updates, but we promise it will be worth it. To make up for the lack of content, here's another weird game we sent to JMC47 in order to torment …

Συνέχεια ανάγνωσης

Μπορείτε να συνεχίσετε την συζήτηση στο αντίστοιχο νήμα του φόρουμ αυτού του άρθρου.

Dolphin Progress Report: March 2016


It's April Fool's day which means that the internet is full of fake articles, products, videos, and images meant to fool users into thinking they're real. We decided to do things a little differently here at the Dolphin Blog, instead of making the users our fool, we decided it would be JMC47. See, JMC47 has been going through the trouble of getting as many games possible to gain a stranglehold on the issue tracker/wiki

Συνέχεια ανάγνωσης

Μπορείτε να συνεχίσετε την συζήτηση στο αντίστοιχο νήμα του φόρουμ αυτού του άρθρου.

Dolphin Progress Report: February 2016


Another month rolls by and now the feature freeze is starting to take a toll on the new features. Aside from Android and D3D12 development, which have an exception from the feature freeze, most of the changes this month were either relatively small or involved Dolphin 5.0 blocker bugs. Progress on the eventual Dolphin 5.0 release is very promising, with over half of the remaining blocking issues with fixes pending! While …

Συνέχεια ανάγνωσης

Μπορείτε να συνεχίσετε την συζήτηση στο αντίστοιχο νήμα του φόρουμ αυτού του άρθρου.

Dolphin Progress Report: January 2016


With Dolphin in the thick of the 5.0 feature freeze, things were expected to slowdown a bit. Some of us were worried there wouldn't even be enough content for a Progress Report! Alas, while the gears have shifted toward different things to prepare for a release, there is no shortage of interesting changes. As an added bonus a feature implemented three years ago was rediscovered! That kind of thing just …

Συνέχεια ανάγνωσης

Μπορείτε να συνεχίσετε την συζήτηση στο αντίστοιχο νήμα του φόρουμ αυτού του άρθρου.

Plugged In - Wii USB Support


We at the blog love to demonstrate new, cutting edge features and documenting them for current and future users of the emulator. Wii USB device emulation is one of those things that lacks data and testing in Dolphin. It requires real hardware just to try it out and only a select few people are crazy enough to work on anything involving the Wii IOS HLE. The first time E-ticket Service Launch support was added to Dolphin, it managed to break connecting Wiimotes; that's just how touchy that …

Συνέχεια ανάγνωσης

Μπορείτε να συνεχίσετε την συζήτηση στο αντίστοιχο νήμα του φόρουμ αυτού του άρθρου.

Dolphin Progress Report: December 2015


Happy New Year! Now for the big news. On January 7th, 2016, we will be entering a full feature freeze in preparation for the Dolphin 5.0. A feature freeze is basically a period where we all devote ourselves to doing testing and fixing regressions to move us toward the Dolphin 5.0 release, and we've had one for every release we've done! During the feature freeze, no new "features" can be added …

Συνέχεια ανάγνωσης

Μπορείτε να συνεχίσετε την συζήτηση στο αντίστοιχο νήμα του φόρουμ αυτού του άρθρου.

Hey, Listen! Your Wiimote can speak now!


One of the oldest complaints about Dolphin's Real Wiimote support is that Wiimote audio not only sounds extremely bad, but can outright lag the controls and even cause the Wiimotes to disconnect from your PC. To work around these problems, the developers did the only thing they knew to do; implement "Disable Wiimote Speaker Data." This ended up being one of the most important features for many users to be able to use Real Wiimotes in Dolphin, as dozens of games suffered constant disconnects due to audio …

Συνέχεια ανάγνωσης

Μπορείτε να συνεχίσετε την συζήτηση στο αντίστοιχο νήμα του φόρουμ αυτού του άρθρου.

Dolphin Progress Report: November 2015


Black Friday is a day when many gamers splurge for deals on their favorite games and consoles. For Dolphin testing, this presents an opportunity for users and testers alike to get a lot of games for very, very cheap. So, in honor of that, here's a picture of a Black Friday haul. Thirty-three Wii games and a Drawesome tablet for fifty dollars isn't too shabby of a haul, plus other deals and markdowns grabbed throughout the week make for a monster pile of games to test!


Μπορείτε να συνεχίσετε την συζήτηση στο αντίστοιχο νήμα του φόρουμ αυτού του άρθρου.

Rodea: The Sky Soldier Releases for Wii U, 3DS and... Wii?


It's now late in 2015, and the Wii U has comfortably supplanted the Wii as Nintendo's flagship console. While there have been a few Wii releases the past couple of years, most of them are just low-quality ports of titles that are much better on other platforms along with the typical shovelware. But Rodea: The Sky Soldier is very different story. It is a high quality third party release for the Wii. In 2015. This would be a neat, but not exactly newsworthy story, except there is no …

Συνέχεια ανάγνωσης

Μπορείτε να συνεχίσετε την συζήτηση στο αντίστοιχο νήμα του φόρουμ αυτού του άρθρου.

Yearly archives